Training & Performance

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Project: MR MOUT

abstract

MR MOUT is a testbed for military training simulations in the context of urban terrain. The environment has real building facades, crates, doorways, windows and lights. These are augmented by overlaying textures and interspersing virtual assets, allowing the creation of a variety of geographical settings that can be used for training within the same physical framework. Moreover, we use computer-generated environments, characters and props to further extend the experience to a four-block urban area. The intensity is heightened through the addition of ambient, directional and point source sound. Standing inside the MR MOUT testbed creates the sense of threat faced by a soldier who is open to attack on all sides and from above.

people

publications

  • C. E. Hughes, C. B. Stapleton, J. M. Moshell, P. Micikevicius, P. Garrity and P. Dumanoir, Challenges and Opportunities Simulating Future Combat Systems via Mixed Reality, 23rd Army Science Conference (ASC 2002), Orlando, FL, December 2-5, 2002.
    [PDF (109 KB)]
  • F. S. Dean, P. Garrity and C. B. Stapleton, Mixed Reality: A Tool for Integrating Live, Virtual and Constructive Domians to Support Training Transformation, Proceedings of I/ITSEC 2004, Orlando, December 6-9, 2004.
    [PDF (103 KB)]
  • C. E. Hughes, C. B. Stapleton, D. E. Hughes and E. Smith, Mixed Reality in Education, Entertainment and Training: An Interdisciplinary Approach, IEEE Computer Graphics and Applications, 26(6), November/December 2005, 24-30.
    [PDF (1.4 MB)]